effectively about four-fold spawn rate for regular enemies and three-fold for bosses. Note, that all bosses will still only spawn once for a more lore-fríendly experience.įorced+xmax_multibosses: Added implementation of the xmax-modification, e.g. You can choose between 8 different spawn settings. effectively about four-fold spawn rate for non-quest enemies. This mod is a combination of Loot Plus, XMAX, and A Few Bug Fixes. Note, that all bosses will still only spawn once for a more lore-fríendly experience.įorced+xmax_singlebosses: Added implementation of the xmax-modification, e.g. roughly doubled spawn rate for non-quest enemies. However, it excludes skills damaging enemies over time or via retaliation.įorced+x2_singlebosses: Added implementation of the x2-modification, e.g. INSTRUCTIONS Click on 'Play Custom Quest'. ACHIEVEMENTS WILL NOT BE OBTAINED WHILE USING A MOD. If this interferes with a quest, such as statues coming to life, I recommend completing the quest without xmax, and then switching back to xmax. There are three versions of the mod: Destiny mod 1.04, Destiny + Xmax Mod, Destiny + M4ssBoss3s Mod. Description ABOUT This mod will increase the amount of all monsters. All of the unique items from the new acts (Ragnarok, Atlantis, EE) that give a plus to masteries and specific skills have been adapted to the new masteries. This includes the basic attack with melee and ranged weapons and most skills inflicting direct damage to enemies. I only adapted this mod to EE (all the changes from AE release to the latest version of EE). In the vanilla version of this mod the ragdoll behaviour of all skills (restricted to those which have ragdoll mechanics at all) have been amplified to the maximum amount possible.
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